Rowan Beck
Game developer, Designer, Level Designer & 3D artist.
I have a focus on Vehicles & machinery for my 3D art & a focus on abandoned & post-apocalyptic landscapes for level design.
I also have an interest in cars & motorsport, having done research projects on racetrack design & the sense of speed in racing games.
Skills: -Unity -C# -3DSMax -Unreal Engine
-Photoshop -Audacity -ZBrush
-Level Design -Vehicle Design -Weapon Design
Email: R.beck12@hotmail.co.uk | Youtube
I first started learning game design skills in college where I did a game design diploma. Before then, I had always had an interest in games and game design and had often discussed ideas and adjustments to games with friends.
Within small teams, I have worked on tabletop role-playing game systems, card games (which came 3rd in a game jam against full 3D computer games), a boss fight game in unity, a narrative horror-focused walking sim game, a puzzle escape room game, and a flying car game.
I have skills in UI Design in Photoshop, level design in Unity & Unreal engine, I have C# programming. I have designed, sketched, and modeled characters. I also have experience in voice acting, story writing, sound design, lighting, unity's particle system, and pro builder.
Outside of academic work, I have personally learned to build and upgrade PCs. I also have a vast knowledge about cars and other vehicles which can be beneficial when working on anything car-related in game design.